Monday, February 18th, 2008

Embryon's "Farm Me!" List

So in keeping with rule #1 of the Embryon bank policies, I'd thought I'd put up a list of stuff that we really NEED farmed--or that we'd like having thrown in the bank for later processing into useful stuff.

In no particular order:
Herbs:
1. Terocone.
2. Felweed.
3. Netherbloom.
4. Dreaming Glory & Mana Thistle - don't get used up quite as much as the others, but very useful to have, if you have surplus.
5. High-level Azerothian herbs - basically anything after Gromsblood or so. Wintersbite and Swiftthistle are also welcome, though mostly because they sell well and/or are used in some high-level recipes.

Minerals:
1. Fel Iron - for prospecting.
2. Any of the "green" metals (gold, silver, truesilver, and eternium) are nice, but not really required. They're good for skillups for our JCs and sometimes engineers and blacksmiths.
3. Blue gems - Nightseye, Talasite, Noble Topaz, Living Ruby, Star of Elune, and Dawnstone.
4. Green Outland gems - we have plenty of these, but if you have some little gems lying around you don't want to sell or get cut for your own socketed stuff, you can throw them in the bank.
5. "Quest" metals - Dark Iron, Incendicite, Nethercite, and Lesser Bloodstone. We only need a few stacks at a time of these; you'll be better off selling them if we already have a lot.

Leather:
1. Thick Clefthoof Leather - this is a biggy right now. We're trying to get Tyrale set up with the Strength of the Clefthoof set, which requires a whopping 94 pieces of this stuff.
2. Any Outland "scales" pieces of leather - wind scales, fel scales, cobra scales, netherdragon scales, etc.

Other Materials:
1. Buzzard Meat
2. Strange Spores
3. Talbuk Venison (the raw kind, not smoked)
4. Figluster's Mudfish, Golden Darter, Icefin Bluefish, and Furious Crawdad
5. Rep items for any faction. This includes the Argent Dawn rep items (Dark Iron Scraps, Savage Fronds, Cores of Elements, Bone Fragments, etc.) and any other such old-world stuff as well as Outland rep items. If you've been doing a lot of farming that nets you a bunch of marks for one Shattrath faction, feel free to ask about a trade for marks of the other faction from the guild bank and we'll arrange it. We especially need Marks of Sargeras and Marks of Kil'jaeden right now.
6. Elemental items, ESPECIALLY motes/primals.
7. Potions above about level 40. Healing, mana, rejuvenation, as well as various stat-increasers. Super Healing Potions and the like are awesome.
8. Netherweave Cloth - this can be turned into Netherweave Bags and Imbued Netherweave Bags, which everyone likes.

And, as always, enchanting materials--send your greens to Elendira for these. Weapons you can vend; they're good for 7g or so, but El can DE things and will be keeping track of how much gets sent to her so we can share out materials for enchants you might need.
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Sunday, February 17th, 2008

Embryon Bank Policies

It's come to our attention that a lot of people have been taking advantage of the materials we've stocked in the bank. This is good for the most part--that's what they're there for! However, it's also become evident that the flow of materials and consumables is...very one-way, and that's not so good. It can be very depressing to come back to the guild vault after a day of farming and finding a lot of our stuff missing with nothing in return.

So for the sake of the sanity of those who have been putting a lot of stuff in the bank, here are the guild policies on bank use:

Embryon Bank Policies:
1. Repay what you take. We won't be keeping item-by-item scoresheets of your transactions, but we do expect that you try to give back about as much as you take out. Even if you can't return some of the materials you've taken now, consider dropping in some gold, or a piece of armor or a weapon or a gem. Have extra potions or scrolls? Throw those in too. Similarly, if you craft a bunch of consumable items using materials from the guild bank--like bolts of cloth, or bandages, or food, or potions--return what you won't use yourself. You borrowed the materials; you owe it to the rest of us to give something in return.
2. Bring your own materials. If you would like something crafted, do your best to provide as much of your own materials as you can.
3. Return your surplus. If you take a stack of items out for crafting skill-ups and only use half, put the other half back in the bank for other people to use. If you take a stack of quest items and end up not needing all of them, put the rest back.
4. Use, don't sell. Do not take items out of the guild bank and sell them. They are for you to use, not to make gold off of. If you desperately need the gold, ask an officer about getting a loan from the guild fund.
5. When in doubt, ask. If you have reason to believe someone else might have plans for something in the bank, ask. If you need something from one of the restricted tabs, ask.
6. Do your own farming. The guild bank is meant as a SUPPLEMENT TO, not a replacement for, your own efforts. If you need a reputation item, or a quest item, or anything else, farm as much of it as you can--and if you come up short, then you may take something.

Embryon's officers reserve the right to demote anyone they believe is abusing their bank privileges in conflict with the above policies. Just because you're PERMITTED a certain number of withdrawals a day doesn't mean you need to use them all, every day.

Please do not put the following in the bank:
1. Green items with an "equip" level less than 40.
2. Food that does not grant a "well fed" buff or restore both HP and mana.
3. Consumables (potions, scrolls, food) with a use level less than 30.
4. White items that are not used for crafting or quests (i.e., weapons, armor).
5. Gray items. (The items currently in the bank are for sentimental or RP value.)
6. Bags of less than 14 slots.
7. Trade goods commonly available from vendors (exception: if you've been asked to by another crafter).
8. Cloth, bolted or loose, other than runecloth or netherweave.
9. More than one of a crafted item other than stackable consumables--no bunches of rings, armor, weapons, whatever. Exception: If you've used primarily materials from the guild bank for the purpose of skilling up, return all the crafted items you won't be using. They will be vendored or auctioned by the guild and the gold returned (with a small "labor" kickback to you) to the bank.

Unwanted items of green quality or above, crafted or otherwise, may be sent to Elendira for disenchanting. In addition, we will periodically clean out the contents of the guild vault and sell items that aren't being used. The resulting gold goes to the guild repair and lending fund.

Lockbox Policy:
Lockboxes will be put in the "restricted" tab to be opened by guild rogues for skill-ups. If no guild rogues can get a skill-up off the available boxes, an officer will pull them and have them opened by a rogue on their own time, and the contents returned to the bank.

To affirm that you have read and understood these policies, please leave a comment with the name(s) of your characters on this entry.
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