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Thursday, May 8th, 2008
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12:42 pm - New guild crest!
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So we've been throwing around the idea for a while of making a new tabard design for Embryon, since the old one is...well...sorta bland.
Below are suggestions of some new colors we might try (the symbol is not negotiable, however); I'd like your input on which we should change to (or whether we should just keep the old one). If you've got a suggestion of your own, feel free to let us know!
Here's the current one for comparison:

( Stuff here. )
current mood: artistic
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| Saturday, April 12th, 2008
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10:27 pm - Shameless screenshot post.
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You may now refer to me as Ansawa, Champion of the Naaru!
...I love Drunken Badgers. ♥
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| Thursday, March 13th, 2008
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12:08 am - Guild Flightpath Day!
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I keep threatening to do this, so I figured I'd actually get a post started about it. :D
What We're Doing: Running all over both continents of Azeroth to get everyone between levels 1 and 40 (and maybe some "older" characters who don't have all their flightpaths yet) their flightpaths. Everywhere. Bonus points awarded for people who level up off discovery XP in the process. Follow-up activity: Getting all the Outland flightpaths!
What To Bring: Nothing. Take off all your gear and move it to your bank. We'll be doing a lot of dying and ghost-travel, so to avoid the durability damage, strip naked! Unless you don't mind paying for your own repairs, in which case, come as you are. :D
We'll Provide: Snacks! (aka Magefood). Also provided will be a bit of travel fare so no one gets stranded somewhere inconvenient and can't pay their way back.
When: TBA.
Reading Assignment: Ghost Travel Revisited. We'll be using this technique a lot, so know how to do it and when to do it.
Please respond to this post with times and dates that would be best for YOU to do this. We'll need two or three hours of your time, though no one will be penalized for arriving late or leaving early. EVERYONE, even if you don't have a low-level alt, is invited--high-level alts can try to keep the lowbies from getting smushed at their peril. :)
Next up: Guild attunement and keying day. :D Onyxia, Molten Core, BWL, Scholomance, Stratholme's back door--and the Arcatraz and Shattered Halls, for those who've gotten that far along. ;)
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| Monday, February 18th, 2008
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9:21 pm - Embryon's "Farm Me!" List
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So in keeping with rule #1 of the Embryon bank policies, I'd thought I'd put up a list of stuff that we really NEED farmed--or that we'd like having thrown in the bank for later processing into useful stuff.
In no particular order: Herbs: 1. Terocone. 2. Felweed. 3. Netherbloom. 4. Dreaming Glory & Mana Thistle - don't get used up quite as much as the others, but very useful to have, if you have surplus. 5. High-level Azerothian herbs - basically anything after Gromsblood or so. Wintersbite and Swiftthistle are also welcome, though mostly because they sell well and/or are used in some high-level recipes.
Minerals: 1. Fel Iron - for prospecting. 2. Any of the "green" metals (gold, silver, truesilver, and eternium) are nice, but not really required. They're good for skillups for our JCs and sometimes engineers and blacksmiths. 3. Blue gems - Nightseye, Talasite, Noble Topaz, Living Ruby, Star of Elune, and Dawnstone. 4. Green Outland gems - we have plenty of these, but if you have some little gems lying around you don't want to sell or get cut for your own socketed stuff, you can throw them in the bank. 5. "Quest" metals - Dark Iron, Incendicite, Nethercite, and Lesser Bloodstone. We only need a few stacks at a time of these; you'll be better off selling them if we already have a lot.
Leather: 1. Thick Clefthoof Leather - this is a biggy right now. We're trying to get Tyrale set up with the Strength of the Clefthoof set, which requires a whopping 94 pieces of this stuff. 2. Any Outland "scales" pieces of leather - wind scales, fel scales, cobra scales, netherdragon scales, etc.
Other Materials: 1. Buzzard Meat 2. Strange Spores 3. Talbuk Venison (the raw kind, not smoked) 4. Figluster's Mudfish, Golden Darter, Icefin Bluefish, and Furious Crawdad 5. Rep items for any faction. This includes the Argent Dawn rep items (Dark Iron Scraps, Savage Fronds, Cores of Elements, Bone Fragments, etc.) and any other such old-world stuff as well as Outland rep items. If you've been doing a lot of farming that nets you a bunch of marks for one Shattrath faction, feel free to ask about a trade for marks of the other faction from the guild bank and we'll arrange it. We especially need Marks of Sargeras and Marks of Kil'jaeden right now. 6. Elemental items, ESPECIALLY motes/primals. 7. Potions above about level 40. Healing, mana, rejuvenation, as well as various stat-increasers. Super Healing Potions and the like are awesome. 8. Netherweave Cloth - this can be turned into Netherweave Bags and Imbued Netherweave Bags, which everyone likes.
And, as always, enchanting materials--send your greens to Elendira for these. Weapons you can vend; they're good for 7g or so, but El can DE things and will be keeping track of how much gets sent to her so we can share out materials for enchants you might need.
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| Sunday, February 17th, 2008
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11:41 pm - Embryon Bank Policies
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It's come to our attention that a lot of people have been taking advantage of the materials we've stocked in the bank. This is good for the most part--that's what they're there for! However, it's also become evident that the flow of materials and consumables is...very one-way, and that's not so good. It can be very depressing to come back to the guild vault after a day of farming and finding a lot of our stuff missing with nothing in return.
So for the sake of the sanity of those who have been putting a lot of stuff in the bank, here are the guild policies on bank use:
Embryon Bank Policies: 1. Repay what you take. We won't be keeping item-by-item scoresheets of your transactions, but we do expect that you try to give back about as much as you take out. Even if you can't return some of the materials you've taken now, consider dropping in some gold, or a piece of armor or a weapon or a gem. Have extra potions or scrolls? Throw those in too. Similarly, if you craft a bunch of consumable items using materials from the guild bank--like bolts of cloth, or bandages, or food, or potions--return what you won't use yourself. You borrowed the materials; you owe it to the rest of us to give something in return. 2. Bring your own materials. If you would like something crafted, do your best to provide as much of your own materials as you can. 3. Return your surplus. If you take a stack of items out for crafting skill-ups and only use half, put the other half back in the bank for other people to use. If you take a stack of quest items and end up not needing all of them, put the rest back. 4. Use, don't sell. Do not take items out of the guild bank and sell them. They are for you to use, not to make gold off of. If you desperately need the gold, ask an officer about getting a loan from the guild fund. 5. When in doubt, ask. If you have reason to believe someone else might have plans for something in the bank, ask. If you need something from one of the restricted tabs, ask. 6. Do your own farming. The guild bank is meant as a SUPPLEMENT TO, not a replacement for, your own efforts. If you need a reputation item, or a quest item, or anything else, farm as much of it as you can--and if you come up short, then you may take something.
Embryon's officers reserve the right to demote anyone they believe is abusing their bank privileges in conflict with the above policies. Just because you're PERMITTED a certain number of withdrawals a day doesn't mean you need to use them all, every day.
Please do not put the following in the bank: 1. Green items with an "equip" level less than 40. 2. Food that does not grant a "well fed" buff or restore both HP and mana. 3. Consumables (potions, scrolls, food) with a use level less than 30. 4. White items that are not used for crafting or quests (i.e., weapons, armor). 5. Gray items. (The items currently in the bank are for sentimental or RP value.) 6. Bags of less than 14 slots. 7. Trade goods commonly available from vendors (exception: if you've been asked to by another crafter). 8. Cloth, bolted or loose, other than runecloth or netherweave. 9. More than one of a crafted item other than stackable consumables--no bunches of rings, armor, weapons, whatever. Exception: If you've used primarily materials from the guild bank for the purpose of skilling up, return all the crafted items you won't be using. They will be vendored or auctioned by the guild and the gold returned (with a small "labor" kickback to you) to the bank.
Unwanted items of green quality or above, crafted or otherwise, may be sent to Elendira for disenchanting. In addition, we will periodically clean out the contents of the guild vault and sell items that aren't being used. The resulting gold goes to the guild repair and lending fund.
Lockbox Policy: Lockboxes will be put in the "restricted" tab to be opened by guild rogues for skill-ups. If no guild rogues can get a skill-up off the available boxes, an officer will pull them and have them opened by a rogue on their own time, and the contents returned to the bank.
To affirm that you have read and understood these policies, please leave a comment with the name(s) of your characters on this entry.
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| Monday, November 19th, 2007
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11:45 am - (insert something clever here)
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Outland, level 63, 200k experience from level 64. Whoo!
Three pets (a pain to keep them all leveled, though), two epic mounts (kitty and elekk), and Revered rep with the Argent Dawn. Whoo!
All is quite fine in Ansawa-ville, pretty much. Been doing a couple of pugs through Underbog; got one REALLY AWESOME one (once we kicked out the paladin who kept running ahead of us and getting us killed) with a 68 tanking warrior (Lesserwolf), 63/64 rogue (Winar), 63 Priest (...forget her name; she was great, though), and my buddy Amoriiri the Paladin (we've pugged together a lot, including UBRS; he knows my ADD ways quite well and teases me about them)--I spent most of my time in that one doing CC, and got many nice comments on how well I kept things chain-trapped (and/or frozen in an emergency situation). Unfortunately I had to go before we could do the last boss (parental controls, yo; I put them in voluntarily so I stop staying up until 3am goofing off in WoW), but it went quite smoothly, all told. Except for the part where I attempted to go get our priest after a semi-wipe, got lost, died, got lost getting back to the instance, and wasted twenty minutes of our time. XD
The other pug was not so awesome; we wiped before Hungarfen because the ret-paly we had couldn't tank for beans (which is not to say I've never known a ret-paly who can tank, but DPS paladins and warriors seem to be kinda crippled for tanking), so Nemesis was doing a lot of tanking, and the resto-druid (or priest, can't remember) we had healing was one of the sorts who had to be told to heal my pet if he was actually holding aggro on a mob ("usually people tell me when the pet is OTing" "...you're not paying very close attention to the group's HP, are you"), which she fell down on a lot. After the wipe, I said "seeya" and dropped the group, since I wasn't having any more of THAT nonsense. I suppose I'll get a full run another time.
Yesterday started off with an average-to-good pug with Feverfew the tinydruid (who will be resto/feral in the fullness of time, so I can beartank OR heal as needed). No one really knew who was tanking that instance (not even me), so I figured most of the onus fell on me. The Fury warrior insisted on pulling, but since he wasn't very good at holding aggro (mostly at DPSing) on multiple mobs and running to pick things off the healer, I figured I was doing the tanking. We wiped once in the room full of goblins (with that nasty "molten metal" debuff), I had to tell the healer NOT to put PW:S on me (because it interfered with my Rage gain, imagine that), she had to tell me NOT to put Thorns on her (because it raised her aggro when she was getting hit), I got the newly blue hammer off the ogre boss (+11 sta! ZOMG!), life was good. I think a part of our tanking confusion problem was that the warrior seemed to be ESL. "rege zap" was "rogue sap", apparently.
Fev has dinged 20, so now he can rez stuff and has kittyform!!. And, also, now is party to SUPAHFAST LEVELING ZOMG.
Then it was back to Ansa. I blithered around in the Blasted Lands working on a quest while liet waited to see if she was gonna be raiding, turned out she wasn't, so then we hooked up and bounced around Zangarmarsh working on my quests and letting her level her new tinykitty. (One of the red lynxes from Eversong! The highest they get is level 7 and she's 70 now, so I admire her dedication.) I have now filled out my Zangarmarsh map and am 1000ish/3000 Friendly with Sporragar, which puts me well on my way toward getting a TINY SPOREBAT. Especially once I finish off all the "getting to know us" quests (already have the one for the Survivalist's Pike) and start turning in Fertile Spores and Sanguine Hibiscus.
Now, I have a bit of a quandary, concerning Ansa's 2H weapon. As you can see here, she currently has this sword with Savagery on it, giving her a whopping +70 to her AP (on top of the +23 to AP she already gets from her agi). The Survivalist's Pike (here) gives me less AP, less Stamina, and less Agility, but with the addition of Int instead of Str (strength being pretty much useless for hunters)... And eh. Once I get it enchanted with Savagery it should be just fine as a replacement, never mind. My only quibble is that the Helboar Carving Blade has an awesome Exquisite Samurai Sword look to it, while the Survivalist's Pike is just kinda...a pike. Not even really gorgeous like the Ice-Barbed Spear is with its glow. It should be fine until I can get my hands on Terokk's Quill, however, which in turn should be fine until I can hunt down a quest/rep reward or drop that replaces it at 70.
Plus, I'm edging 64, which means I'll be getting Aspect of the Viper and should stack my Int and MP5 to keep my mana regen going. :9
And, to round this all out, a PEOPLE TO AVOID: Claudiarose and her paramour Thromalin. Both level 70s, they came along with me and a pair of paladins (58 and 57, I think) to Stratholme. Thromalin started out by badgering everyone to just give the Baron's vanishingly rare mount drop to him IF it dropped, then made himself to be a martyr because nothing else that dropped in there was of any interest to a 70--and then proceeded to need-roll on the Eye of Arachnida (usable item, kinda nifty) and all of the Corruptor's Scourgestones that dropped, saying that they were all he wanted! He acted as if these were his due, despite--while being a prot warrior--being unable to protect either of his healers (having forced the ret paladin into healing alongside the holy paladin, instead of letting him DPS) nor being willing to run back to the front of the instance to fetch them when both of them went down. (And one of them subsequently died in one of the cockroach traps on his way back, too.) Claudiarose was little better, also being unable to protect the healers (yes, she's a rogue, but at level 70 vs. level 59 mobs, you'd think she could grin and tank it for a bit--I sure do when I'm instancing), and need-rolling on a pair of Bind-on-Pickup boots for "her hunter". (Beaststalker set, btw. I had the bindings at the time, so would have actually benefited from the boots, but had a better pair of boots banked and waiting for me once I hit 62.)
At that point I said I had no patience left for staying with a pair of loot-ninja 70s who couldn't keep their healers alive, ate the rez sickness, and left the group. Thromalin whispered something to the effect of it being one of the healer's faults for running in and how he'd already worked it out with the group leader (presumably out of hearing of the rest of the group) that he'd be taking "his share" of the loot, despite declaring that share to be ONLY the Baron's mount drop (if it dropped), etc. I told him he was an idiot (not in so many words) and that seemed to shut him up.
But yeah. If you're on Feathermoon, AVOID AT ALL COSTS. At the very least it'll spare you them stopping every ten minutes to have /emoted PDAs with each other.
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| Saturday, November 3rd, 2007
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3:47 am - Goodbye, ugly breastplate, helloooooo sexy tiem!
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Yes, I finally managed to ditch my Jadefire Breastplate of the Monkey. UGH, that thing was hideous. The epaulets were little better; a very lucky drop in Outland let me replace those, too. Now Ansa is actually looking somewhat respectable again! I just need to find some decent of the Bandit replacements for the Albino Crocscale Boots and I'll be almost, almost geared properly. Edit: Probably these, unless I level out of range of them before they drop or I can buy them cheaply. If I can get the Beaststalker pants, that would be lovely, too, but I'm already pushing the usefulness of that set as it is. Ooooooor I can just finish the quest chain I've already started and get these! Hopefully they're not completely hideous.
I also have new weapons. My much-beloved Ice Barbed Spear has been banked in favor of the Rage Reaver, and now begins my grind to get my 2H Axe skill back up to what it was when I was running around with one prior to switching to Stoneraven. My DPS has already recovered with the Ironstar Repeater in hand; the increased speed alone is love and a half and lets me save more mana rather than my very costly shot rotation I had with the slower Keeper's Aim. ♥
It is not as sexy as my spear. :( Not at all. But I got someone to put a cheap Impact enchant on it and it's almost as good in terms of glow. Vanity enchants ftw.
590/630g on my epic mount. 40 more gold! 130 more gold if I want to get both a cat and an elekk. (Which I probably will.) If patch 2.3's changes to the rep system hit before I make 60, it may actually be cheaper for me to buy my training at Darnassus (20% exalted discount) vs. Exodar (15% revered discount).
Today's good deed was talking a rogue newbie into going and getting a quest reward that benefited him much more than the Carving Knife of Holy Wrath. With an Icy enchant.
Given I bought myself a vanity 'chant that will signal my huntardation hither and yon to all who see it, I can't really begrudge him, but at least the original stats on the weapon fit my class! Unless rogues now have a Holy talent tree no one told me about...
OH YAH. i r 58 now, so tomorrow's objectives include taming a Winterspring Huntress for Dash 3, saying "screw you" to Bite 8, and getting a red vulture. I need a naaaame, though...
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| Friday, November 2nd, 2007
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4:31 pm - Outland or Bust!
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So at 56, I finally snapped and decided I needed a new ranged weapon.
(I am still using the Verdant Keeper's Aim, a quest reward from a short jaunt into Maraudon. I am not doing nearly the DPS I could be, even though the proc rate for the Keeper's Sting effect is ridiculous; it goes off several times even in short fights. ...but it's also only ~21 damage and can't crit, which is very small potatoes. I get beaten out on DPS by mages seven levels lower than me--although to be fair that's because I'm spending a lot of time in melee (bad hunter! bad! out of melee!) and the rest of the time keeping the high-DPSing mage and loot-ninja healers from getting eaten by mobs, rather than just DPSing away. (Seriously, why are most loot ninjas healers on my server? Is it because they know they can get away with it because if someone challenges them they can leave the party and strand us for hours waiting to find another heelz? Do they feel some kind of entitlement because being a healer is a thankless job? I tip my healers habitually, especially if they take care of my pet, but they don't know I'll do that going in... I don't know. We had a restodruid need three different things last night in ST without asking, one of which was a lockbox. A LOCKBOX. "Do you need on lockboxes? lol" said our shadow priest. "If you're a rogue who needs to level their lockpicking? idk." said I. "Oh, was that me? Whoops!" said the restodruid, completely unapologetic, and not even offering to let people reroll on it like I did when I goofed up on Feverfew and accidentally needed a belt when trying to pass on it. Given the fact he managed to "not be paying attention" leading to an almost-wipe I will talk about a little later, I'm not pugging with him again. Bad enough to not have a healer; worse to have an incompetent, greedy healer.
(Which is all just so much hot air to excuse my not being a DPS POWAH HAUS, but I like to think I bring a lot more to a pug than my ability to pyew-pyew. :x I told the sib I was considering respeccing survival because while I ♥ beastmastery to little tiny pieces, 90% of my work in groups nowadays boils down to "save the squishies" and "trap a mob only to have the idiot mage break my CC with an AE and be totally unapologetic about it". I apologize if I mistarget and break your sheep, buddy, and your CD is more forgiving than mine. The least you could do is say you're sorry.
(Oh, that, and, having my pet tank/tanking myself because our tanks are grossly incompetent or just not experienced enough to deal with gross incompetence in a mage repeatedly breaking CC, pulling adds, and yanking the aggro off the tank. I know liet has switched to survival (which is the melee hunter's spec, and I am so much a melee hunter right now--because I love my Ice Barbed Spear to pieces and delight in any opportunity to do as much white damage in melee as I do with my bow... which is yet another reason I need a new bow...) to try it out... but I think I may just keep Ansawa a beast master all the way to 70, and experiment with other builds on Maentwrog and my to-be Horde hunter on Feathermoon.)
AH browsing on Feathermoon for ranged weapons is extremely hit-or-miss--sometimes I see six or seven (massively expensive) bows/guns/crossbows I'd like, but these "sometimes" are vastly outnumbered by the times where I can't. Find. Anything. Period. This is especially difficult now that I've gotten a real taste for blue weapons--the extra DPS per level alone gets me drooling, and bonus stats are always a plus--but heck, I'd take a decent Wolf/Monkey/Falcon bow if there were any available, but there just never...were. BUT ANYWAY, this is all aside from the point, which is at 56 I paid a mage 5g to port me to Shattrath, set my hearth there, and then proceeded to ghost-run to Honor Hold to pick up the flight point and hang out grinding vultures until Redemption hit 56. (And I hit 57, hoorah.)
About that time I got a nibble in LFG for a group headed to Sunken Temple (which I just enjoy doing now, though I'm almost out of range for it--time to move on to Dire Maul, Scholomance, LBRS, and BRD.), so I popped home to the Aldor inn, vended the trash out of my inventory, reorganized my stacks of buzzard meat, and off I went. As usual we took maybe thirty minutes getting the group together alone (since we had a tank but needed a healer, then had a tank and a healer but lost our fury warrior and needed more DPS, and so on). Then we were off--a tanking warrior, a resto!druid, a shadow priest, a frost mage, and me. It went tolerably well, but since we were all 50+ and I was waaaay out of range for everything except the bosses, we didn't need much competence to keep alive. The resto!druid, despite my griping earlier, was actually okay as main-heelz (the priest spending most of his time in shadowform) for the most part and had the sense to switch to me when I ended up "tanking" trash pulls rather than feigning them onto the priest... Mostly the problem in ST, I've found, is that if your group leader isn't rigorously raid-marking groups and organizing the CC before each pull, they're just going to end up as extremely chaotic snarls of mobs with everyone pulling aggro from the imps. Oh, and and trigger-happy DPS doesn't help either; we had the mage starting pulls, opening up on mobs before the tank had even sundered anything, etc. I wasn't much better, but mostly because I was trying to chain-trap in a desultory fashion. And I had no real idea what the main DPS target was supposed to be, since the mage was sort of sheeping things at random even after I'd marked them and whatnot.
So all was well and good up until Eranikus. The room before Jammal'an posed no problem whatsoever (except for one part where the druid got eaten by the invincible ghosts; that was funny), Jammal himself went down like a two-dollar hooker easy, dropped some kind of cloth loot that we sharded, etc. The green dragons and dragonkin went down easy as well (despite the resto!druid saying he didn't need to skin anything, he'd almost saved up for his epic mount, etc., he'd begun skinning by this point and we settled on an uneasy truce where he'd get one, then I'd get one--still convinced he's a loot ninja, the bastard), and THEN we hit Eranikus.
Or rather, he hit us.
Ouch.
By his own admission, the druid "wasn't paying attention" when the tank started the pull, so the tank got snapped up really fast and Eranikus defaulted to my pet (since I'd toggled Growl back on, being used to the fact by now nothing was really getting tanked by this tank except the first mob he charged). I actually managed to keep up (with mend pet + gift of the Naaru) for a little bit with Eranikus's damage, but then he put Redemption to sleep and went off on the rest of the party. I think the mage bit it next, which left us without enough DPS to down him, and then the druid attempted to tank him as a bear and died, and then he got the Shadow priest. So here I am, and my pet is, with a level 55 elite dragon boss at about half of his 12k health, me close to OOM, with all of my CDs currently used up. What did I do?
Why, sent Rem in to intimidate (BW was still cooling down) the bastard, renewed hunter's mark, and kept shooting.
Sadly, this does not end with me heroically soloing Eranikus. He munched Rem and at that point I started running until Feign Death cooled down again. I was 90% certain I was dead, especially when I hit the wall and had him coming at me faster than I could get away. And then the funniest thing happened--he backed me into a corner, put me to sleep, and... proceeded to whiff repeatedly? I have no idea exactly what happened, but while I was afflicted with his sleep debuff, he could not hit me. It was like a mob evade-bugging, except I was immunity-bugging--I saw ten or twelve hits fly by (while I was frantically smashing feign death and waiting for the sleep to wear off), all of them popping up with 'immune' 'immune' 'immune'. It was probably the sweetest thing I have yet seen, closely followed by the lack of a 'Resisted' under my feign death timer when I finally got it off. Eranikus stomps back and resets, I wait a little bit, then get back up and rez Rem while waiting for everyone to finish running back. (My only other thought than that having been a bug was that the extra nature resistance I have stacked thanks to the Albino Crocscale Boots might have done something, but that makes noooo sense.)
The second time went much more smoothly and we downed him. The druid died AGAIN, but thankfully we had the shadow priest there to pick him up. More useless blue loot (mail helm with Int and Spi? wtf?), another shard I lost the roll on, the end.
I have yet to down Eranikus without large parts of the party dying, I realize now. Last time, we failed to clear the entire room of dragonkin and they came rushing in just as he went down, wiping most of the party and leaving me and the (incompetent tank) fury warrior to get rid of them. Thankfully, his tanking improved 100% when I reset my aggro. :) That run we had two purples drop, neither of which made it into my inventory (the goldwhore in me grumbles, though neither was a HUNTAR WEAPAN and we did have two warriors who could use them)--Dragon's Call and THEN Bloodrazor, which is a world drop. Both of the warriors went home extremely happy from that one, and I got useless greens to auction. hooray.
ANYWAY. After all that, I headed back to Shattrath, emptied my inventory, repaired, then ambled leisurely-like back to Darnassus to buy the recipe for Buzzard Bites (I can't get the quest until 58 and my cooking was already at 313 with no recipes higher than green, and I had 40 buzzard meat stacked--YES I am impatient!), then skipped to Felwood to turn in a quest, actually finally pick up the Talonbranch Glade FP (yes, I leveled most of the way to 56 in Felwood and never got the Talonbranch FP; i r smrt), and headed to Winterspring to tame an owl for the next ranks of Claw and Screech. That down, it was back to Hellfire to level Nemesis, who is now halfway to 57 and should be all the way there tonight. And then I can go do quests in Winterspring and Un'Goro and Felwood until I level (more than halfway now, just from the ST run and grinding buzzards), pick up the final rank of Dash and the next rank of Bite in Winterspring (which I could do now if I wanted to wait for Rak'Shiri to spawn, but I don't, and soloing into LBRS to get one of the worgs there is about as appealing as soloing into Jintha'Alor to get one of the wolves THERE was) AND THEN.......... Do the quest for the Ironstar Repeater, get my new crossbow (HOORAY), and tame a two-headed red buzzard.
I've calculated that I'll be okay with all three slots taken up until level 64, when I need to get new ranks of Bite and Claw. If I decide I want to release a pet, though, it may be Redemption--as much as I love her, she's not going to be good for soloing in Outland if I'm challenging anything significantly over my level (which I plan to do). The spell resist alone is a killer, and it's clear now that while she out-DPSes Nemesis on anything where armor's a big factor, she falls waaaaaaaaay behind when nature resistance (or immunity!) comes into play. Can't even hold aggro with Bestial Wrath up when that's going on. Contrast this with Screech, which is a) spammable, b) 20 focus to LB's 50, and c) an area-effect WITH a debuff. Now that I have access to carrion birds that don't make me cringe just looking at them, it may be time for me to get one to be my all-purpose/tanking pet, while Neme can remain my DPS sweetheart.
Sigh. At the end of the day, I am still a cat hunter. I guess I'll make it up by taming Hayoc on Maentwrog or my belf hunter.
Yes, I did just say belf hunter. What's it to ya?
EDIT: Also, blogfu.
Outland Bound is great because she's an adult (gasp!) playing the game with the same kind of expectations about politeness/grammar/whatnot I have. Very pleasant to read.
I shall add more as I find more I want to read.
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| Wednesday, October 24th, 2007
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6:02 am - nom nom plot
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I swear I'm slowly chewing over ficbits for my pups in the back of my mind, though they're taking a back seat to the Gunslinger notes I'm working on. Mostly I want to write up a couple of vignettes for Ansa--how and why she turned into a "cleaning" sort of OCD (brain ameobas, i tell ya), what induced her to pick up Nemesis, and why she's got Redemption now. (I am fighting, and failing, the urge to ditch Nemesis for a white-and-teal scorpid sometime soon. But I leveled him so far...)
I have yet to do the math for it, but I have the sneaking suspicion that, despite the supposed 3% advantage cats have over wind serpents, Redemption is handily beating out Nemesis's DPS. This is probably because a) Redemption's focus-dump burns up all the extra focus she's getting from GftT/Bestial Discipline, while Nemesis can't spam Claw fast enough to use it all, and b) Lightning Breath ignores armor and gets a boost from my RAP.
Once Rem's 54 (a quarter bubble away from now), I'm going to take them cruising through Un'Goro and do some serious study using my damage meter. Take them both out for a whirl, kill the same number of enemies of the same type (or try) over about the same length of time, then check the total damage done by each afterwards. I'll also need to take a look at how often I crit so I know how often GftT is proc'ing... And I'm not sure how to control for Frenzy, since I've got it 4/5 right now, so it doesn't always go off when my pet crits. I think it shouldn't matter too much in the long run, because that percentage will emerge in the averages as I fight more mobs. I also think, for the first set of trials, I'm leaving Bite on on Redemption, then doing a second run with her with Bite off. The edge may be there not because of LB being a better focus dump, but because she's got two direct damage skills to Nemesis's one. (Though the theorycraft I've seen on this indicates that it really doesn't matter how many direct damage skills a pet has stacked; they only need ONE focus dump to put out their optimum damage. I just have Bite trained because I hate having Cower trained... But if Rem's going to be my instancing pet, and Bite doesn't matter in the long run, I may want to train Cower. Decisions, decisions. We'll see how her damage does when she isn't using Bite.)
So to write this up in a more scientific form:
Hypothesis: Despite a cat's higher DPS compared to a wind serpent (a difference of +3%, with their bonuses taken into account), my wind serpent is doing more damage to mobs than my cat of the same level and training. (Both have cobra reflexes, both benefit from my talents in the same way, etc.) Accessory Hypotheses: This difference in damage is due to at least one of the following: a. Lightning Breath makes more efficient use than Claw of the extra focus generated by my talents. b. Redemption has two direct damage skills (Lightning Breath, Bite) to Nemesis's one (Claw). c. Damage from Lightning Breath is not affected by armor, being Nature damage; spell resistance on most mobs my level is relatively negligible, while armor is not.
Proposed Procedure: Each pet, a level 54 Wind Serpent and a Level 54 Cat, will be trained (re-trained, if necessary) to have equivalent skills with respect to damage dealing. Then, each one will be taken out to kill a minimum of ten mobs of the same or similar type in Un'Goro Crater. Bestial Wrath and Rapid Fire will not be used. At the end of each trial the number of crits (by the Hunter) will be noted for an examination of Go for the Throat's proc rate, and the overall damage output recored, before the damage meter is reset. Combat log transcripts may also be used in order to determine how Focus is being used during fights. A second run with the Wind Serpent with the Bite skill disabled may be required, in order to compare gross damage output with and without Bite to see if its use makes a significant difference in overall damage.
current mood: geeky
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| Monday, October 22nd, 2007
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4:16 pm - Hi, my name is Ansawa, and I suffer from altaholism. :(
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I have eight. EIGHT alts. :(
Here they are:
Ansawa - Draenei hunter (beastmastery/marksmanship) - 54 - Feathermoon. Barhah - Forsaken priest (discipline) - 28 - Norgannon. Exchequer - Human mage (frost/arcane hybrid) - 14 - Feathermoon. (bank alt!) Feverfew - Night elf druid (restoration) - 14 - Feathermoon. Rethe - Blood elf paladin (protection) - 10 - Feathermoon. Maentwrog - Troll hunter (will be marks/surv) - 4 - Norgannon. Kahmet - Draenei shaman (will be ... enhancement/resto, I think) - 1 - Feathermoon. Abernathy - Blood elf rogue (not sure yet, maybe subtlety/combat) - 1 - Norgannon.
Plotted alts:
Loudcloud - Tauren druid (balance) - Norgannon. Unnamed draenei holydin - either server. (I have a soft spot for healbots. D: I want to try all the different flavors!) Unnamed dwarf retnoob - either server. Animi - Blood elf hunter (surv/beastmastery) - either server.
Classes you won't see me playing: Warlock. Despite the fact I love the other pet class to teeny tiny pieces, 'locks and their playstyle just don't appeal to me at aaaaall. Some combination of their IC raison d'etre (LOL ENSLAVING DEMONS AND STEALING SOULS) and the fact that I really don't want to play a class so dependent on the pet and/or other party members to hold aggro lest I die. At the very least, hunters can wear mail and have the best get out of aggro free card ever if they pull aggro, so they aren't liable to get punched in the Ow in the same way warlocks are. The only reason I'd get a warlock is so I could have a felhunter, because they're adorable in an awful way. Like fuzzy zerglings.
Warrior. I may renege on this later, especially since being a bearform drood is not as hard as I thought it would be (and it handles a lot like a warrior), but they are to all appearances an utter pain to level. Maybe once patch 2.3 goes live and leveling after 20 becomes easier...
Mage. Yes, I have a mage alt, but she's just for banking (and bag-making and DEing) purposes. XD Mages FAIL COMPLETELY at aggro management, and I'm a spoiled hunter brat. I like being able to DPS without relying on the rest of my party to keep me from sputching.
Today's adventure: Hunting devilsaurs. &>
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1:44 am - Why do I do these things...
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A second post in a span of 24 hours! Gasp shock!
Well, mostly because I don't want to go back and edit the other one. Anyhow.
So I had an idea for a snazzy addition to the faction politics aspect of WoW: Defection!
Okay, before you get your panties in a bunch about humans defecting to the Horde or something like that, that's...not quite what I mean. Rather, what I'd be interested in seeing is third-party faction defections: You can't defect from Alliance to Horde, but you CAN defect to the Cenarion Circle, or the Argent Dawn, or the Scryers. The basic mechanic would be along the lines of loyalty gains--once you hit Exalted with a third-party faction, you gain the ability to defect to that faction from your starting racial-based faction (Alliance or Horde).
For the sake of explanation, I'm introducing J. Samplefeather, the night elf druidess. She's level 68, has exalted with most of the Alliance factions, but has decided to defect to the Cenarion Circle.
A character can only defect ONCE in her lifetime--no take-backs or do-overs, so you'd need to choose very carefully to which faction you wanted to defect. As a further disincentive, defecting wipes your slate clean with your home faction (no one likes traitors), meaning your reputation goes, not back to friendly, but to neutral. It could be brought back up to friendly/honored/etc. with work, but without it, you're back to square zero as far as reputation with the Alliance/Horde goes. BUT, conversely, you suddenly gain reputation with the opposite faction--they go from automatic hated + at war with no option to change that to being Unfriendly (so yes, you could go into their cities and hang out, but not reap any benefit from said cities), with the option to grind up to Neutral to gain access to vendors/flight paths/banks but little else.
And, much as you can with the goblin factions, you can opt to be At War, not only with the opposing faction, but with your starting faction as well, should you so choose, with all the consequences that brings.
In order to limit people picking up factional rewards where they shouldn't be, most quests/vendors/etc. could be tied to honor like a lot of the Outland factional vendors are. Samplefeather, having defected and done a brief rep grind to get herself to Neutral with Thunder Bluff, can now buy reagents, food, and repairs there, as well as avail herself of the wind rider taxi (unfortunately, this doesn't connect to any Alliance flight points--she has to stop at Gadgetzan and switch to the Alliance flightmaster if she wants to fly on to Rut'theran from Thunder Bluff), but she can't pick up any quests, nor buy items designated as 'factionally exclusive' (recipes, etc.) that require at least a friendly rep with the Horde factions to get. Similarly, she can't train skills from tauren druids, nor purchase trade skills from the various representatives in TB. But she can get to her bank, use the mail, and hearth to the TB inn if she so desires.
However, this doesn't dissolve the language barrier. Samplefeather is now hanging out safely in Mulgore, but she can't talk to tauren players, nor get any information on them. This, too, could be bound to rep now--if you have less than friendly rep with a faction, you can't party with/inspect/talk to players who belong to that faction, with the exception of those who belong to your 'starting' faction (Alliance or Horde). (This would also avoid this change in rep from affecting Forsaken or Blood Elf players who hadn't done any rep-grinding with the other Horde cities.)
BUT, what about Samplefeather talking to Samplehoof, a Tauren druid who's also a member of the Cenarion Circle? Obviously, it would be silly if half the players who belong to the Cenarion Circle can't talk to the other half, right? Thus we introduce factional languages--people who have defected to the Cenarion Circle take a short quest right after defection to get language proficiency in Druidic. Poof! They can now talk to everyone else who belongs to the Cenarion Circle, access the Circle's chat channels (which I think would just need to be like the World Defense channel--one for all Cenarion Circle members everywhere, while the local channels they join belong to their starting faction), and party with other members of the Circle. (Members of some of the factions that wouldn't reasonably have their own language may need to have one invented or shoehorned for them--Argent Dawn battle language, maybe, for the Dawn; Scryers could have a derivative of Thalassian; Aldor a variant on Draenei; Violet Eye (lolwhat) could have Kalimag, it keeps going.) Neat!
Of course, this brings back the problem Blizzard discovered when allowing the Forsaken to speak Common--namely, people were using Forsaken intermediates to bash the hell out of the opposite faction. Not so good, yeah? I'm not sure what the immediate answer to this would be, other than the process of defection is going to be difficult enough that people who just want to casually defect so they can translate obscenities for their friends across faction lines...are probably not going to defect. Plus, it would require at least three players cooperating to do so--if Samplehoof's friend Samplebones the Forsaken Warlock wants to inform Sampleshortie the Gnome Warlock that her mother is fat, and Samplebones and Sampleshortie are Horde and Alliance, respectively, Samplebones would need to talk to Samplehoof, who would then talk to Samplefeather, who would then have to talk to Sampleshortie. This makes it far less likely that people will actually play the Telephone Game just to dis each other; a simple /fart in someone's direction when you see them next would suffice. (And presumably, if members of the same faction were getting verbally abusive with each other, they'd simply settle it the same way they do now, with a report to a GM.)
Speaking of hostility, this is going to make PvP, especially WORLD PvP, a lot more interesting. What side to Samplefeather and Samplehoof join when they enter AV? Is there a Cenarion Circle side? If Samplefeather and Samplehoof jointly capture a Spirit Tower, who does it go to--the Circle, the Horde, or the Alliance? If a Horde player flags around this mixed-race party belonging to the Circle, who gets to attack him? And so on. I think the easiest way to address this is to go by what factions one's at war with, and what factions one has a better-than-neutral standing with. For the sake of world PvP, it may be simplest to do one of two things: a) keep people in third-party factions (the Circle, Argent Dawn, etc.) from participating in PvP at ALL, or b) linking one's PvP behavior to whether or not one's at war with a major faction. If Samplefeather is not at war with either the alliance or the horde, she will not be able to capture Spirit Towers, attack flagged players, or go around nuking PvP NPCs. (She may, however, still go into battlegrounds, but she'll be limited to doing so on the Alliance side--with the consequent risk in AV of not being able to carry out some of the PvP quests there; though she can still attack other players, she won't be able to attack some of the NPCs.) If she decides she's had enough of her stuck-up cousins in Darnassus and sets herself at war with the Alliance, she can now attack *Alliance* players and NPCs, though she does so at risk of losing rep with the Alliance for every one she kills. Captures she makes in world PvP (spirit towers) now count for the Horde. Possibly, she could enter BGs from the Horde battlemasters and fight on their side. But if Samplehoof is at war with the Horde, and Samplefeather is at war with the Alliance, and they're partied, they can't engage in any PvP activity as a group, nor enter a BG together.
If you wanted to get really fancy with PvP, though, the various third-party factions could have their own PvP objectives and dependencies. Players who'd defected to the Scryers (rather than just being friendly with them) can now flag themselves for and PvP with players who've defected to the Aldor. Attacking a Scryer NPC sets you PvP for Scryer players to attack--and so on.
And, as a closing note, I think for the sake of sanity this would probably need to be limited to mostly-humanoid, mixed-species factions; no defecting to Timbermaw Hold or the Brood of Nozdormu, even if they do have a relatively large story-line part to play. (Similarly, since the Stormpike Guard and Frostwolves and other Horde/Alliance Forces factions technically count as being part of the Horde or Alliance, albeit a part that doesn't automatically like you, you couldn't defect to those either. It would be silly.) Obviously, you also wouldn't want to defect to...the Bloodsail Pirates, or some of the other small, area-limited factions that don't have much in the way of quests or rep rewards. Or have reason to be at war with most of the other factions; if you thought being friendly with the Bloodsails limiting your ability to visit goblin towns was bad, imagine what would happen if all the other old-world factions hated you... Yeesh.
My short list of defectable factions: Cenarion Circle (and Expedition), Scryers, Aldor, Argent Dawn, Violet Eye, Steamwheedle Cartel, Netherwing Flight (and the Illidari, as a shout-out to Ayrion; ilu, tiny boomkin ♥), maybe Tranquilien. Mostly factions that, lore-wise, have strong reasons for drawing people out of the "big two" and into further involvement with their causes, rather than just furthering the Horde/Alliance War Effort while also getting phat lewts.
ANYWAY. I will probably pimp this out for comments at a later date; until then, you may tl;dr at it freely. Hoorah!
IMPORTANT EDIT OF EDITINESS: Auction houses! Just to keep the neutral AHs from being even more useless than they are now, I imagine even if Samplefeather were neutral with the Horde factions, she couldn't access their auction house. Just the bank.
current mood: busy
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| Sunday, October 21st, 2007
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10:15 pm - athridas bearmantle x oben rageclaw, otp
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No, don't ask me why. I find night elf men hot, and I think I have a massive, throbbing crush on Oben Rageclaw because...I don't know. His personal storyline is just kinda sad.
THAT ASIDE, I am busily leveling my tinydrood, Feverfew. (Speaking of night elf men...) Just got bear form, which is fun; probably going to start (but not finish) the aquatic form quest line tonight, if all goes well.
Observations: Being a druid is really awesome once you is can be a bear time now. Before then it's sort of like leveling a priest without PW:S.
The hit box on my bear form is kinda funky; it's easy for enemies to get "behind" or to "one side" of me (thus prompting 'facing the wrong way' errors) even if they're still in front of me. This can be fatal.
Herbalism and alchemy are an even better combination for a druid than a priest, because I can use so many more of my low-level potions. Oh yes.
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| Sunday, October 14th, 2007
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11:20 am - I have won the WoWternets.
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Or, well. On a tip from liet that Arash-ethis is a fixed two-hour spawn (and killing the Sprite Dragons doesn't do a damn thing to change that), I spent three hours yesterday lurking her path between the road and the mountain wall in Feralas. Conclusion: Right before I got summoned to join a group to Uldaman, I spotted her. Ditched my temp-bear (named Googlybear as an homage to BRK; ♥ BRK), went sprinting after her with hunter's mark up, got attacked by a giant, then a bear (tamed that bear so I'd have some insurance against other stuff, aheh), then a wolf, then an ape, then I spotted her again, threw up HM, and finally managed to tame. It nearly killed me, because I was too excited to throw a freezing trap or any other such niceties, but I HAVE ARASH-ETHIS. *glee* And I managed to grind her loyalty up to Faithful last night. Went through Uldaman again, then went back and farmed giants in Feralas (which is exciting in all kinds of ways--they're a challenge even though they're a little under my level, being elites and fairly closely packed) for the money, then finished out by wrapping up my fishing quest. Artisan Fishing get!
Her name is Redemption, and I have a storyline twist plotted for Ansa that may also end with Nemesis getting the boot. I love him, but there really are too many ghost sabers around... And I kinda want a bear for a tank. Wind serpents don't have as much raw DPS as cats, but they do have a very nifty focus-dump skill in Lightning Breath and don't take a hit to HP like cats do.
I dunno, though. I may just keep both. Rem can be my instancing pet, and Neme can be for my PvP adventures into AV, since he has the nifty side-effect of being practically invisible on white backgrounds, thx u translucency.
Practiced kiting again yesterday. I think I'm going to send an e-mail to BRK to ask him where he recommends for tinyhunters to learn how to kite, because most of the "kite this for practice!!" recommendations I've seen on Wowhead are for...bosses...in areas that are saturated with enemies. I don't know about you, but getting adds while I'm trying to kite an elite 4+ levels over mine really ruins my day. I may try with the hostile Brood of Nozdormu dragons (Occulus and Tick) in Tanaris once I'm 55-ish; the enemies in that area should be green or gray then, so I may be able to pull a dragon all the way to Gadgetzan without too many adds. Alternately, there's that dragon in Dustwallow Marsh (not Onyxia, though that would be hilarious) that's been recommended for kiting practice, and I'm almost leveled enough that all the dragonkin/beasts/ogres/whatever in that area are gray to me. That might work... (I have yet to figure out the trick of kiting, then mounting in combat and zipping off--how DO you do that? I can't--so mostly I have Aspect of the Cheetah up, which means if I get punched in the back by anything I'm dead. I think the secret is Feign Death to drop out of combat, then mount, but...when I leave combat due to a feign, it's because the enemy is heading back to its patrol and in "evade" mode, not still aggro'd on me. If I pull with Serpent Sting, does the DoT stay even when I drop out of combat, letting the enemy redevelop aggro once it ticks again? Definitely need to ask.)
Edit: I talked to Liet again about it. You cannot mount up while successfully kiting an NPC; it doesn't work that way. And now I'm off to AV! (Where you can successfully kite other players by dropping a trap, feigning death, and mounting up.)
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| Friday, October 12th, 2007
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7:03 pm - Nuke it, dot it.
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After some thought, I switched Barhah to Discipline--and I'm enjoying it way more than I do Shadow. I don't quite have as much instant DPS as I did with Mind Flay, but that's well offset by the better mana conservation (meditation FTW) and the fact my shield lasts a lot longer thanks to the improvement talent.
Meanwhile, I'm off to the Sunken Temple to tame an all-red wind serpent for Ansawa. I'd love the white rare in Feralas, but I don't have the patience to wait for it to spawn, or the heart to kill off the Sprite Dragons that occupy the same slot it does. (Apparently if you burn 'em down every time you find them, Arash-ethis respawns faster. I just don't like killing them, though, same way I dislike killing other mobs that are usually yellow to me.)
It's funny, my quests for a new pet are usually set off by running into someone else with the same pet. In this case I bumped into a nelf in Tanaris who'd also tamed the Vale Screecher (red with orange-gold wings) and decided I needed a new snake. Since wind serpents are perishingly rare on Feathermoon, this was sort of an unhappy coincidence. (The ghost saber, on the other hand, is everywhere, but I've had Nemesis for better than thirty levels and I'm not getting rid of him now.)
I dunno, though. I may just keep Nephilim anyhow, because the Vale Screecher skin doesn't reappear above level 46--whereas the all-red skin shows up again at 60.
We'll see. I'm beginning to think I need to roll another hunter on Feathermoon just to tame all the pets I want to have for various reasons. Maentwrog's going to be a Bug Hunter--ravagers, crabs, scorpids, and spiders for her. :x But I'm thinking of rolling a tiny nelf to follow Liet's Urruah around...
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| Monday, October 8th, 2007
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12:34 pm - braaaaa!nz
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Subject line dedicated to Barhah on Norgannon. &> I have not been playing my poor Shadowpriest much lately because all my friends are on Feathermoon, and getting the sib to do runs with me is like pulling teeth. Fortunately his boything is much more amenable to running around with me with his low-level druid, and/or running me through instances, and using his crafter alts to make things, and--etc. He's a very nice guy, Esrevatem is, and once Barhah's leveled enough to be able to really farm things, I'm sending him whatever materials I can turn up as often as possible. Helped me get the Robes of Arugal, too, which I will probably be wearing for the foreseeable future because they're simply awesome for casters.
So! I've also rolled a low-level hunter over there named Maentwrog, for the lols. She'll be MM/Survival because I want to see what all the anti-beastmaster fuss is about from the MM camp. She will also be my "griefer" alt, so I can figure out what it is people get out of running around killing the PvP NPCs in the opposing faction's town. ...this may go so far as doing the rep grind to get a Bloodsail Admiral's Hat at some point in the far future, since--as her name implies--she's meant to be a horribly nasty bitch. Even if Norgannon ISN'T an RP server, I do still like having personalities for my characters to inform their playstyle. Speaking of:
BARHAH is a nice sort of happy-go-lucky Forsaken. Well, "happy-go-lucky" might be a little strong, but she's fairly hapless and cheerful insofar as members of that race can be. She's completely forgotten anything about her life prior to the plague; she doesn't have much reason to mope, even if the compulsory bitterness all the Forsaken have has touched her. Unusual for a Forsaken priest, she has no curiosity about where her powers come from. It's clear to her that the Light and the Shadow apply equally as far as sources go, so she hasn't given much thought to her theology.
I think I will profile my other characters later, when I'm a little less occupied with grad school apps and "nggh guild drama".
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| Saturday, September 29th, 2007
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1:29 am
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I keep promising pictures, but never deliver... Well, tomorrow, tomorrow, and all that. XD
Dinged 43 yesterday. Both cats--Nemesis and Testament--are at 42, so I'll be pirate-and-raptor-farming for most of the next couple of days to level them both up. Temptation IS strong to ditch Testament for Tethis now that I'm of a level, but...kitties. So pretty. And I'm really saving for an Outland raptor anyway...raptor or windserpent.
Finally went nuts and did the rep grind to get myself a nightsaber mount. I now have a pretty spotted one to match Nemesis along with my handsome gray elekk.
I can very cautiously hunt in Felwood--at least for 47-48 bears and wolves. Already piling up patches of tainted hide for whenever I actually make my move into Felwood full time.
I am going to switch from Skinning to (Goblin) engineering once I have enough money saved up for my epic mount and training.
sleep nowz. ♥
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| Sunday, September 23rd, 2007
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11:31 pm
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Roskil of Feathermoon, a level 40 Draenei warrior, is awesome in all sorts of ways. ♥ A great RPer and very funny OOCly as well.
Xanri, also of Feathermoon, is a level 38 Druid (night elf, natch) who is also really cool. :D One of the few druids who "doesn't talk in animal form," by his own admission.
I gave into poor impulse control and now I have two cats. :( Nemesis the level 41 Ghost Saber and Testament the level 42 Elder Shadowmaw Panther. I did love Momentum the scorpid, but her inability to Dash was killing me...almost literally, in a couple of instances. I may go back to Scorpids when I'm a little higher level (or hit 70 and can stable 3 pets, sometime far in the future), but for now, kitties!
Pictures soon, maybe tomorrow. BUT FOR NOW...sleep.
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| Friday, September 21st, 2007
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2:53 pm - 40 get!!
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So I have, at long last, hit the major huntard milemark with Ansawa--I am now level 40, which means I get a mount, Aspect of the Pack, and...mail proficiency!
I am excited. Pictures of Ansa mounted are to follow. <3
Also, hello journal! :D First post ftw.
current mood: cheerful
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